Ankharan
Ankharans are a race not too dissimilar to humans. They hailed from a world in the Senotaur star system. Their world, Ankhara, suffered several celestial cataclysmic events that saw their race flee the world in droves.
Without a world to call their own, Ankharans find themselves drifting through space looking for new worlds to occupy and restart their civilization.
Ankharans and their plight is known throughout many parts of the galaxy. Due to this, they are often pitied. However, there are many out there who respect the fortitude of the Ankhara and their desire to restore their race to what it once was, a peaceful, thriving civilization that utilised technology for the greater good of the system they inhabited.
Starting stats and items
80
REPUTATION
Overall standing in the universe
20
CREDITS
The currency of the universe
04
SHAKRAS
Used to buy ability tree items
Can access the following ability trees
Battle
Herbalist
Mechanist
Medical
Merchant
Psychology
Scavenger
Shadow
Star Hunter
Survivalist
Team Player
Utility Gun
Xenosuit
*Mark these down in your character sheet
Starting skill points
0
0
0
1
1
1
1
0
Alchemy
Athleticism
Charisma
Determination
Diplomacy
Engineering
Hacking
Intelligence
0
0
0
0
0
0
1
0
Investigation
Knowledge
leadership
Lockpicking
Luck
Medical
Mentality
Mercantile
0
0
0
0
0
0
0
0
Religion
Science
Speed
Stealth
Strength
Surveillance
Survivalism
Xenobiology
*Mark these down in your character sheet
Additional Race Information
Choosing a female Ankhara: Will potentially receive free gifts, technologies, blueprints, credits and more from other Ankhara they come across.
When an Ankharan female meets another Ankharan of any gender, a trade-off ceremony begins between them. Roll a 1d6. Based on your roll, the following outcome prevails:
1 = Receive 10 credits
2 = Receive 1 Shakra
3 = Give 10 credits
4 = Receive 20 credits
5 = Give 20 credits
6 = Give 30 credits
Choosing a male Ankhara: Begins with one additional Shakra
When an Ankharan male meets another Ankharan of any gender, a trade-off ceremony begins between them. Roll a 1d6. Based on your roll, the following outcome prevails:
1 = Receive 15 credits
2 = Receive 1 Shakra
3 = Give 10 credits
4 = Receive 25 credits
5 = Give 20 credits
6 = Give 30 credits